Imperator rome to ck27/30/2023 A combined province with 150 pops, for example, would have 5 total slots for holdings and 4 built holdings. The pop thresholds for adding new holdings are 31, 81, 121, 171, 601, and 1,000. These pop thresholds for adding holding slots are 15, 40, 60, 85, 100, 300, and 500. All provinces will have at least 1 holding and 1 holding slot, regardless of pop total. Imperator:Rome pops are converted as Crusader Kings 2 holdings, where if the pop total of the combined province reaches a certain threshold, a new building or holding slot will be placed.I:R holdings and buildings are not converted into CK2, due to the vastly different scales of both games.Both the culture and religion of the CK2 province will be calculated this way as well, where the majority culture and religion of the pops shall become the culture and religion. Whichever I:R country controls the most pops within the combined province will own it in CK2. One or more territories in Imperator:Rome are combined together to form a single CK2 province.Currently it is planned to fill the world outside of I:R's playable area with what was historically there for pre-769 AD start dates, and dates after 769 AD will use what countries normally exist in those areas. The Earliest date option will use 100.1.1, the earliest feasible date within CK2's engine, and Custom date allows the user to type in any date that they want, within format (if the custom date is less then 100 AD, it will bump up to 100 AD). The AUC date option will use the AUC date directly as CK2's start date, so a save game played until AUC 1229 would start at 1229 AD. The AD date will use the AD date of the save, so a save game played until AUC 1229 would become 475 AD (dates earlier then 100 AD will become 100 AD). The converter supports one starting bookmark, which can be customized with the following options: AD date, AUC date, Earliest date, and Custom date.Without front-end (running the converter manually), mod will be exported to converter's output/ folder, and will have to be moved manually by user.Using the front-end, the mod will be copied to CK2 mod/ directory located in users' documents, usually C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod.Converter supports compressed, as well as debug mode save games.Crusader Kings 2, with optional expansions, latest version is required.
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